Controls

  • Move: w a s d (up, left, down, right)
  • Roll: Space Bar
  • Attack: Left click
  • Skill Attack: Right click 
  • Change Skill: Press 1, 2 or 3 to select skill
  • Drink Potions: R for HP   /  T for MP
  • Aim Skill: Mouse pointer

Game

Fight evil enemies that want to take over the Fountain of Life! Your job is to kill enemies before they reach the fountain. You are attached to the fountain, so everytime that an enemy reaches it, you lose life. Sometimes enemies drop potions, but be fast to take them because they expire! Game is sort of a Tower Defense but instead of towers you use the main character to defend the fountain. 

Theme

Used the theme of the jam, change, so in this game you have several things such as different skills to choose from, different enemies with varying difficulties, waves or rounds and items to help you, which contribute to changes within the game. 

Comments

Game built in about 30 working hours.  This is my first game, will be used in My First Game Jam: Summer 2020. Credits to all the assets owners. 

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authornestorherre
GenreAction, Role Playing
Tags2D, Action RPG, Pixel Art, Top-Down, Tower Defense

Comments

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bro just tested itm it's a really fun game jam projects u got here !

i got a litle bit frustrated to not being able to move in 8 directions tho 

i'm 2 years ahah ! i'm sure u got eben better 

did you expand the project ? I would like to see  new mechanics added !

It's a good concept. But, I find the control is a bit tricky and not easy to remember. I actually prefer mouse scroll to change skill, and use number to use items. Good job!

the controls got stuck but looks fun

Solid game jam project! Was entertained for about 9 waves! Great job! Love seeing how you used my free character asset! The game was a tad easy although with the health pool being tied to just the fountain an a sort of Tower defense strategy game without the towers... would have liked it if the player had a life pool as well and got hurt when touching the enemies. Also, the game is a tad blurry, not sure what engine you made this in as I wasn't paying attention to the loading screen haha, but look up some options for the engine you used to either remove the filtering or work with the filtering to get rid of the blur, as for pixel art you want the art to be sharp and visible. Anyways... overally great project! Hope you do more! ;)